# Keyboard socket server The server has two jobs, to authenticate and to accept a stream of key presses from the client. For efficiency and security we support use of a unix socket, but tcp can be used instead. In the case of TCP, the server will listen on 127.1 by default but can be configured to listen on a different address and port. In any case, it is highly recommended to run the server behind a reverse proxy supporting HTTPS such as nginx or caddy. # Picking a socket type and setting the listener ``` go --- create listener @{unixSocketPath} // gets unixSocketPath from environment, unixSocketPathExists defines if it exists @{TCPBindAddress} // gets tcpBindAddress from environment, tcpBindAddressExists defines if it exists @{TCPBindPort} // gets tcpBindPort from environment, tcpBindPortExists defines if it exists if unixSocketPathExists { listener, _ = net.Listen("unix", unixSocketPath) } else{ if tcpBindAddressExists && tcpBindPortExists { listener, _ = net.Listen("tcp", tcpBindAddress + ":" + tcpBindPort) } else { listener, _ = net.Listen("tcp", "127.0.0.1:8080") } } --- ``` ## HTTP API endpoints --- start http server func StartServer() { @{create listener} http.HandleFunc("/sendkeys", clientConnected) http.HandleFunc("/activewindow", ) http.Serve(listener, nil) } --- --- /server/server.go package server import( "net" "time" "os" "net/http" "log" "keyboard.voidnet.tech/auth" @{gorilla/websocket import string} @{sendkeys import string} ) var listener net.Listener var upgrader = websocket.Upgrader{} // use default options @{start http server} @{streaming keyboard input} --- ```